Crowds Technician
Offered by:
Available for event:
Job offer description
Become a part of the crew of the crowd team at Ilion in charge of developing and maintaining the crowd simulation system within our existing pipeline.
Main responsibilities
- Developing crowds techniques, tools and automatization
- Works closely with the R&D staff to develop software support tools and assist with integration tasks, particularly with Arnold, our renderer.
- Capability to organize and maintain complex crowd data
- Ability for cycles and assets database management and share data to all parts of the pipeline.
- Shots assistant and troubleshooting technical issues
- In charge of visualization and final crowd shots
- Works on production sequences to produce crowd shots from several to thousand agents crowd framework.
- Report to the Crowd Supervisor.
Qualifications
- Production experience in computer animation, visual effects, or game industry
- Understanding of crowds system: agents,behavior, simulation
- Strong proficiency with Maya
- Strong proficiency with scripting languages (i.e. Maya Mel, Python, etc.) C/C++ is a plus.
- Rigging experience a plus
- Animation experience a plus
- Cloth simulation experience a plus
- Comprehension of CG pipelines, from asset creation to final shot
Skills
- Creative solving skills
- Good appreciation for the artistic and technical requirements
- Ability to work in a team environment under tight deadlines
- Attention to detail